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Ambient Sound Interval

文档版本:1.21.0.24

Sets the entity's delay between playing its ambient sound.

架构

ambient_sound_interval:
{
  string "event_name" : opt
  array "event_names" : opt
  {
    object "<any array element>" : opt
    {
      string "condition" : opt
      sound_event "event_name"
    }
  }
  number "range" : opt
  number "value" : opt
}
event_namestring
Level sound event to be played as the ambient sound.
event_namesarray
List of dynamic level sound events, with conditions for choosing between them. Evaluated in order, first one wins. If none evaluate to true, 'event_name' will take precedence.
event_names
<any array element>object
<any array element>
conditionstring
The condition that must be satisfied to select the given ambient sound.
event_namesound_event
Level sound event to be played as the ambient sound.
sound_event:
string
rangenumber
Maximum time in seconds to randomly add to the ambient sound delay time.
valuenumber
Minimum time in seconds before the entity plays its ambient sound again.