Defend Trusted Target¶
文档版本:1.21.50.25
Allows the mob to target another mob that hurts an entity it trusts.
架构¶
defend_trusted_target:
{
priority "priority"
sound_event "aggro_sound"
integer "attack_interval" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
event "on_defend_start"
number "within_radius" : opt
entity_types "entity_types"
number "sound_chance" : opt
}
priority
:priority
aggro_sound
:sound_event- Sound to occasionally play while defending.
attack_interval
:integer- Time in seconds between attacks.
must_see
:boolean- If true, only entities in this mob's viewing range can be selected as targets.
must_see_forget_duration
:number- Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more.
on_defend_start
:event- The event to run when this mob starts to defend the entity it trusts.
event
:string- The event to fire.
target
:string- The target of the event.
within_radius
:number- Distance in blocks that the target can be within to launch an attack.
entity_types
:entity_types- List of entity types that this mob considers valid targets.
entity_types:
array
{
object "<any array element>" : opt
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}
}
<any array element>
:object- The entity type.
<any array element>
filters
:filters- 一个过滤器组。
cooldown
:number- The amount of time in seconds that the mob has to wait before selecting a target of the same type again
max_dist
:number- Maximum distance this mob can be away to be a valid choice.
max_height
:number- UNDOCUMENTED.
max_flee
:number- UNDOCUMENTED.
priority
:number- UNDOCUMENTED.
within_default
:number- UNDOCUMENTED.
check_if_outnumbered
:boolean- UNDOCUMENTED.
must_see
:boolean- If true, the mob has to be visible to be a valid choice.
must_see_forget_duration
:number- Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more.
reevaluate_description
:boolean- If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier
:number- Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier
:number- Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
entity_types:
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}
sound_chance
:number- Probability that a sound will play.