Defend Village Target¶
文档版本:1.21.50.25
Allows the entity to stay in a village and defend the village from aggressors. If a player is in bad standing with the village this goal will cause the entity to attack the player regardless of filter conditions.
架构¶
defend_village_target:
{
priority "priority"
entity_types "entity_types"
boolean "must_reach" : opt
number "attack_chance" : opt
}
priority
:priority
entity_types
:entity_types- List of entity types this mob considers a threat to the village.
entity_types:
array
{
object "<any array element>" : opt
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}
}
<any array element>
:object- The entity type.
<any array element>
filters
:filters- 一个过滤器组。
cooldown
:number- The amount of time in seconds that the mob has to wait before selecting a target of the same type again
max_dist
:number- Maximum distance this mob can be away to be a valid choice.
max_height
:number- UNDOCUMENTED.
max_flee
:number- UNDOCUMENTED.
priority
:number- UNDOCUMENTED.
within_default
:number- UNDOCUMENTED.
check_if_outnumbered
:boolean- UNDOCUMENTED.
must_see
:boolean- If true, the mob has to be visible to be a valid choice.
must_see_forget_duration
:number- Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more.
reevaluate_description
:boolean- If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier
:number- Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier
:number- Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
entity_types:
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}
must_reach
:boolean- The entity must be able to reach attacker.
attack_chance
:number- The percentage chance that the entity has to attack aggressors of its village, where 1.0 = 100%.