Game Event Movement Tracking¶
文档版本:1.21.50.25
Allows an entity to emit entityMove
, swim
and flap
game events, depending on the block the entity is moving through. It is added by default to every mob. Add it again to override its behavior.
架构¶
game_event_movement_tracking:
{
boolean "emit_flap" : opt
boolean "emit_move" : opt
boolean "emit_swim" : opt
}
emit_flap
:boolean- If true, the
flap
game event will be emitted when the entity moves through air.
emit_move
:boolean- If true, the
entityMove
game event will be emitted when the entity moves on ground or through a solid.
emit_swim
:boolean- If true, the
swim
game event will be emitted when the entity moves through a liquid.