Guardian Attack¶
文档版本:1.21.50.25
Allows this entity to use a laser beam attack. Can only be used by Guardians and Elder Guardians.
架构¶
guardian_attack:
{
priority "priority"
integer "elder_extra_magic_damage" : opt
integer "hard_mode_extra_magic_damage" : opt
integer "magic_damage" : opt
number "min_distance" : opt
number "sound_delay_time" : opt
number "x_max_rotation" : opt
number "y_max_head_rotation" : opt
}
priority
:priority
elder_extra_magic_damage
:integer- Amount of additional damage dealt from an elder guardian's magic attack.
hard_mode_extra_magic_damage
:integer- In hard difficulty, amount of additional damage dealt from a guardian's magic attack.
magic_damage
:integer- Amount of damage dealt from a guardian's magic attack. Magic attack damage is added to the guardian's base attack damage.
min_distance
:number- Guardian attack behavior stops if the target is closer than this distance (doesn't apply to elders).
sound_delay_time
:number- Time (in seconds) to wait after starting an attack before playing the guardian attack sound.
x_max_rotation
:number- Maximum rotation (in degrees), on the X-axis, this entity can rotate while trying to look at the target.
y_max_head_rotation
:number- Maximum rotation (in degrees), on the Y-axis, this entity can rotate its head while trying to look at the target.