Move Outdoors¶
文档版本:1.21.50.25
Forces the entity to move outside
, whatever that means.
架构¶
move_outdoors:
{
priority "priority"
speed_multiplier "speed_multiplier"
number "goal_radius" : opt
integer "search_count" : opt
integer "search_height" : opt
integer "search_range" : opt
number "timeout_cooldown" : opt
}
priority
:priority
speed_multiplier
:speed_multiplier
goal_radius
:number- The radius away from the target block to count as reaching the goal.
search_count
:integer- The amount of times to try finding a random outdoors position before failing.
search_height
:integer- The y range to search for an outdoors position for.
search_range
:integer- The x and z range to search for an outdoors position for.
timeout_cooldown
:number- The cooldown time in seconds before the goal can be reused after pathfinding fails.