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Move Outdoors

文档版本:1.21.0.24

Forces the entity to move outside, whatever that means.

架构

move_outdoors:
{
  priority "priority"
  speed_multiplier "speed_multiplier"
  number "goal_radius" : opt
  integer "search_count" : opt
  integer "search_height" : opt
  integer "search_range" : opt
  number "timeout_cooldown" : opt
}
prioritypriority
priority:
integer
speed_multiplierspeed_multiplier
speed_multiplier:
number
goal_radiusnumber
The radius away from the target block to count as reaching the goal.
search_countinteger
The amount of times to try finding a random outdoors position before failing.
search_heightinteger
The y range to search for an outdoors position for.
search_rangeinteger
The x and z range to search for an outdoors position for.
timeout_cooldownnumber
The cooldown time in seconds before the goal can be reused after pathfinding fails.