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Sneeze

文档版本:1.21.0.24

Allows the mob to stop and sneeze possibly startling nearby mobs and dropping an item.

架构

sneeze:
{
  priority "priority"
  number "cooldown_time" : opt
  number "drop_item_chance" : opt
  entity_types "entity_types"
  string "loot_table" : opt
  sound_event "prepare_sound"
  number "prepare_time" : opt
  number "probability" : opt
  sound_event "sound"
  number "within_radius" : opt
}
prioritypriority
priority:
integer
cooldown_timenumber
Time in seconds the mob has to wait before using the goal again.
drop_item_chancenumber
The probability that the mob will drop an item when it sneezes.
entity_typesentity_types
List of entity types this mob will startle (cause to jump) when it sneezes.
entity_types:
array
{
  object "<any array element>" : opt
  {
    filters "filters"
    number "cooldown" : opt
    number "max_dist" : opt
    number "max_height" : opt
    number "max_flee" : opt
    number "priority" : opt
    number "within_default" : opt
    boolean "check_if_outnumbered" : opt
    boolean "must_see" : opt
    number "must_see_forget_duration" : opt
    boolean "reevaluate_description" : opt
    number "sprint_speed_multiplier" : opt
    number "walk_speed_multiplier" : opt
  }
}
<any array element>object
The entity type.
<any array element>
filtersfilters
一个过滤器组
cooldownnumber
The amount of time in seconds that the mob has to wait before selecting a target of the same type again
max_distnumber
Maximum distance this mob can be away to be a valid choice.
max_heightnumber
UNDOCUMENTED.
max_fleenumber
UNDOCUMENTED.
prioritynumber
UNDOCUMENTED.
within_defaultnumber
UNDOCUMENTED.
check_if_outnumberedboolean
UNDOCUMENTED.
must_seeboolean
If true, the mob has to be visible to be a valid choice.
must_see_forget_durationnumber
Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more.
reevaluate_descriptionboolean
If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multipliernumber
Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multipliernumber
Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
entity_types:
{
  filters "filters"
  number "cooldown" : opt
  number "max_dist" : opt
  number "max_height" : opt
  number "max_flee" : opt
  number "priority" : opt
  number "within_default" : opt
  boolean "check_if_outnumbered" : opt
  boolean "must_see" : opt
  number "must_see_forget_duration" : opt
  boolean "reevaluate_description" : opt
  number "sprint_speed_multiplier" : opt
  number "walk_speed_multiplier" : opt
}
loot_tablestring
Loot table to select dropped items from.
prepare_soundsound_event
Sound to play when the sneeze is about to happen.
sound_event:
string
prepare_timenumber
The time in seconds that the mob takes to prepare to sneeze (while the prepare_sound is playing).
probabilitynumber
The probability of sneezing. A value of 1.00 is 100%
soundsound_event
Sound to play when the sneeze occurs.
within_radiusnumber
Distance in blocks that mobs will be startled.