Swim With Entity¶
文档版本:1.21.50.25
Allows the entity follow another entity. Both entities must be swimming and in water.
架构¶
swim_with_entity:
{
priority "priority"
speed_multiplier "speed_multiplier"
number "success_rate" : opt
number "chance_to_stop" : opt
number "state_check_interval" : opt
number "catch_up_threshold" : opt
number "match_direction_threshold" : opt
number "catch_up_multiplier" : opt
number "search_range" : opt
number "stop_distance" : opt
entity_types "entity_types"
}
priority
:priority
speed_multiplier
:speed_multiplier
success_rate
:number- Percent chance to start following another entity, if not already doing so. 1.0 = 100%
chance_to_stop
:number- Percent chance to stop following the current entity, if they're riding another entity or they're not swimming. 1.0 = 100%
state_check_interval
:number- Time (in seconds) between checks to determine if this entity should catch up to the entity being followed or match the direction of the entity being followed.
catch_up_threshold
:number- Distance, from the entity being followed, at which this entity will speed up to reach that entity.
match_direction_threshold
:number- Distance, from the entity being followed, at which this entity will try to match that entity's direction.
catch_up_multiplier
:number- The multiplier this entity's speed is modified by when matching another entity's direction.
search_range
:number- Radius around this entity to search for another entity to follow.
stop_distance
:number- Distance, from the entity being followed, at which this entity will stop following that entity.
entity_types
:entity_types- Filters which determine what entites are valid to follow.
entity_types:
array
{
object "<any array element>" : opt
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}
}
<any array element>
:object- The entity type.
<any array element>
filters
:filters- 一个过滤器组。
cooldown
:number- The amount of time in seconds that the mob has to wait before selecting a target of the same type again
max_dist
:number- Maximum distance this mob can be away to be a valid choice.
max_height
:number- UNDOCUMENTED.
max_flee
:number- UNDOCUMENTED.
priority
:number- UNDOCUMENTED.
within_default
:number- UNDOCUMENTED.
check_if_outnumbered
:boolean- UNDOCUMENTED.
must_see
:boolean- If true, the mob has to be visible to be a valid choice.
must_see_forget_duration
:number- Determines the amount of time in seconds that this mob will look for a target before forgetting about it and looking for a new one when the target isn't visible any more.
reevaluate_description
:boolean- If true, the mob will stop being targeted if it stops meeting any conditions.
sprint_speed_multiplier
:number- Multiplier for the running speed. A value of 1.0 means the speed is unchanged
walk_speed_multiplier
:number- Multiplier for the walking speed. A value of 1.0 means the speed is unchanged
entity_types:
{
filters "filters"
number "cooldown" : opt
number "max_dist" : opt
number "max_height" : opt
number "max_flee" : opt
number "priority" : opt
number "within_default" : opt
boolean "check_if_outnumbered" : opt
boolean "must_see" : opt
number "must_see_forget_duration" : opt
boolean "reevaluate_description" : opt
number "sprint_speed_multiplier" : opt
number "walk_speed_multiplier" : opt
}