Tick World¶
文档版本:1.21.50.25
Defines if the entity ticks the world and the radius around it to tick.
架构¶
tick_world:
{
number "distance_to_players" : opt
boolean "never_despawn" : opt
integer "radius" : opt
}
distance_to_players
:number- The distance at which the closest player has to be before this entity despawns. This option will be ignored if never_despawn is true. Min: 128 blocks.
never_despawn
:boolean- If true, this entity will not despawn even if players are far away. If false, distance_to_players will be used to determine when to despawn.
radius
:integer- The area around the entity to tick. Default: 2. Allowed range: 2-6.