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Terrain Texture File

文档版本:1.21.0.24

An collection of texture definitions.

架构

terrain_texture:
{
  integer "num_mip_levels" : opt
  integer "padding" : opt
  string "resource_pack_name" : opt
  object "texture_data" : opt
  {
    object "^[\w_\-\.]+$" : opt
    {
      string "textures" : opt
      object "textures" : opt
      {
         "overlay_color" : opt
        string "path" : opt
        string "tint_color" : opt
        array "variations" : opt
        {
          object "<any array element>" : opt
          {
            string "path" : opt
            integer "weight" : opt
          }
        }
      }
      array "textures" : opt
      {
         "<any array element>" : opt
      }
    }
  }
  string "texture_name" : opt
}
num_mip_levelsinteger
UNDOCUMENTED.
paddinginteger
UNDOCUMENTED.
resource_pack_namestring
UNDOCUMENTED.
texture_dataobject
UNDOCUMENTED.
texture_data
^[\w_\-\.]+$object
UNDOCUMENTED.
^[\w_\-\.]+$
texturesstring
A texture file.
texturesobject
A collection of texture files.
textures
overlay_color
The color to apply to the texture.
pathstring
A texture file.
tint_colorstring
The tint color to be applied to the texture.
variationsarray
The possible variations to use for this texture.
variations
<any array element>object
One of the variantions, specified along with a possible weight.
<any array element>
pathstring
A texture file.
weightinteger
The weight of the texture.
texturesarray
textures
<any array element>
texture_namestring
UNDOCUMENTED.