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minecraft:attack

文档版本:1.21.0.24

Defines an entity's melee attack and any additional effects on it.

架构

minecraft:attack:
{
  integer "damage" : opt
  array "damage" : opt
  {
    integer "<any array element>" : opt
  }
  number "effect_duration" : opt
  string "effect_name" : opt
}
damageinteger
damagearray
Range of the random amount of damage the melee attack deals. A negative value can heal the entity instead of hurting it.
damage
<any array element>integer
effect_durationnumber
Duration in seconds of the status ailment applied to the damaged entity.
effect_namestring
Identifier of the status ailment to apply to an entity attacked by this entity's melee attack.