SyncedPlayerMovementSettings¶
文档版本:r/21_u4
协议版本:748
SyncedPlayerMovementSettings类型。该类型用于protocol.type.syncedplayermovementsettings.description
结构¶
digraph "SyncedPlayerMovementSettings" {
rankdir = LR
155
155 -> 156
156 -> 157
155 -> 158
158 -> 159
155 -> 160
160 -> 161
155 [label="SyncedPlayerMovementSettings",comment="name: \"SyncedPlayerMovementSettings\", typeName: \"\", id: 155, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
156 [label="Authority Mode",comment="name: \"Authority Mode\", typeName: \"\", id: 156, branchId: 0, recurseId: -1, attributes: 0, notes: \"See explanation of modes in enum table\""];
157 [label="varint",comment="name: \"varint\", typeName: \"\", id: 157, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
158 [label="Rewind History Size",comment="name: \"Rewind History Size\", typeName: \"\", id: 158, branchId: 0, recurseId: -1, attributes: 0, notes: \"When using server authoritative movement mode, this determines the number of ticks the client keeps in history for use in processing corrections. Should at least account for the largest expected round trip latency. In Bedrock this is 40 ticks.\""];
159 [label="varint",comment="name: \"varint\", typeName: \"\", id: 159, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
160 [label="Server Authoritative Block Breaking",comment="name: \"Server Authoritative Block Breaking\", typeName: \"\", id: 160, branchId: 0, recurseId: -1, attributes: 0, notes: \"\""];
161 [label="bool",comment="name: \"bool\", typeName: \"\", id: 161, branchId: 0, recurseId: -1, attributes: 512, notes: \"\""];
{ rank = max;157;159;161}
}
字段¶
SyncedPlayerMovementSettings
[authority_mode][rewind_history_size][server_authoritative_block_breaking]
- Authority Mode:varint
- 基本类型枚举。protocol.type.syncedplayermovementsettings.authority_mode.descriptionSee explanation of modes in enum table枚举值如下:
-
键 值 描述 LegacyClientAuthoritativeV1
0
protocol.enum.legacyclientauthoritativev1 ClientAuthoritativeV2
1
protocol.enum.clientauthoritativev2 ServerAuthoritativeV3
2
protocol.enum.serverauthoritativev3
- Rewind History Size:varint
- 基本类型。protocol.type.syncedplayermovementsettings.rewind_history_size.descriptionWhen using server authoritative movement mode, this determines the number of ticks the client keeps in history for use in processing corrections. Should at least account for the largest expected round trip latency. In Bedrock this is 40 ticks.
- Server Authoritative Block Breaking:bool
- 基本类型。protocol.type.syncedplayermovementsettings.server_authoritative_block_breaking.description