跳转至

SimulatedPlayer

文档版本:1.21.0.24

SimulatedPlayer类,扩展自Player。script_api.minecraft/server-gametest.simulatedplayer.description

属性

headRotation
read-only headRotation: Vector2;
isSprinting
isSprinting: boolean;

方法

attack

script_api.minecraft/server-gametest.simulatedplayer.attack.description

attack(): boolean
attackEntity

script_api.minecraft/server-gametest.simulatedplayer.attackentity.description

attackEntity(entity: Entity): boolean
breakBlock

script_api.minecraft/server-gametest.simulatedplayer.breakblock.description

breakBlock(blockLocation: Vector3, direction: Direction): boolean
chat

script_api.minecraft/server-gametest.simulatedplayer.chat.description

chat(message: string): void
disconnect

script_api.minecraft/server-gametest.simulatedplayer.disconnect.description

disconnect(): void
dropSelectedItem

script_api.minecraft/server-gametest.simulatedplayer.dropselecteditem.description

dropSelectedItem(): boolean
fly

script_api.minecraft/server-gametest.simulatedplayer.fly.description

fly(): void
giveItem

script_api.minecraft/server-gametest.simulatedplayer.giveitem.description

giveItem(itemStack: ItemStack, selectSlot: boolean): boolean
glide

script_api.minecraft/server-gametest.simulatedplayer.glide.description

glide(): boolean
interact

script_api.minecraft/server-gametest.simulatedplayer.interact.description

interact(): boolean
interactWithBlock

script_api.minecraft/server-gametest.simulatedplayer.interactwithblock.description

interactWithBlock(blockLocation: Vector3, direction: Direction): boolean
interactWithEntity

script_api.minecraft/server-gametest.simulatedplayer.interactwithentity.description

interactWithEntity(entity: Entity): boolean
jump

script_api.minecraft/server-gametest.simulatedplayer.jump.description

jump(): boolean
lookAtBlock

script_api.minecraft/server-gametest.simulatedplayer.lookatblock.description

lookAtBlock(blockLocation: Vector3, duration: LookDuration): void
lookAtEntity

script_api.minecraft/server-gametest.simulatedplayer.lookatentity.description

lookAtEntity(entity: Entity, duration: LookDuration): void
lookAtLocation

script_api.minecraft/server-gametest.simulatedplayer.lookatlocation.description

lookAtLocation(location: Vector3, duration: LookDuration): void
move

script_api.minecraft/server-gametest.simulatedplayer.move.description

move(westEast: float, northSouth: float, speed: float): void
moveRelative

script_api.minecraft/server-gametest.simulatedplayer.moverelative.description

moveRelative(leftRight: float, backwardForward: float, speed: float): void
moveToBlock

script_api.minecraft/server-gametest.simulatedplayer.movetoblock.description

moveToBlock(blockLocation: Vector3, options?: MoveToOptions): void
moveToLocation

script_api.minecraft/server-gametest.simulatedplayer.movetolocation.description

moveToLocation(location: Vector3, options?: MoveToOptions): void
navigateToBlock

script_api.minecraft/server-gametest.simulatedplayer.navigatetoblock.description

navigateToBlock(blockLocation: Vector3, speed: float): NavigationResult
navigateToEntity

script_api.minecraft/server-gametest.simulatedplayer.navigatetoentity.description

navigateToEntity(entity: Entity, speed: float): NavigationResult
navigateToLocation

script_api.minecraft/server-gametest.simulatedplayer.navigatetolocation.description

navigateToLocation(location: Vector3, speed: float): NavigationResult
navigateToLocations

script_api.minecraft/server-gametest.simulatedplayer.navigatetolocations.description

navigateToLocations(locations: Vector3[], speed: float): void
respawn

script_api.minecraft/server-gametest.simulatedplayer.respawn.description

respawn(): boolean
rotateBody

script_api.minecraft/server-gametest.simulatedplayer.rotatebody.description

rotateBody(angleInDegrees: float): void
setBodyRotation

script_api.minecraft/server-gametest.simulatedplayer.setbodyrotation.description

setBodyRotation(angleInDegrees: float): void
setItem

script_api.minecraft/server-gametest.simulatedplayer.setitem.description

setItem(itemStack: ItemStack, slot: int32, selectSlot: boolean): boolean
startBuild

script_api.minecraft/server-gametest.simulatedplayer.startbuild.description

startBuild(slot: int32): void
stopBreakingBlock

script_api.minecraft/server-gametest.simulatedplayer.stopbreakingblock.description

stopBreakingBlock(): void
stopBuild

script_api.minecraft/server-gametest.simulatedplayer.stopbuild.description

stopBuild(): void
stopFlying

script_api.minecraft/server-gametest.simulatedplayer.stopflying.description

stopFlying(): void
stopGliding

script_api.minecraft/server-gametest.simulatedplayer.stopgliding.description

stopGliding(): void
stopInteracting

script_api.minecraft/server-gametest.simulatedplayer.stopinteracting.description

stopInteracting(): void
stopMoving

script_api.minecraft/server-gametest.simulatedplayer.stopmoving.description

stopMoving(): void
stopSwimming

script_api.minecraft/server-gametest.simulatedplayer.stopswimming.description

stopSwimming(): void
stopUsingItem

script_api.minecraft/server-gametest.simulatedplayer.stopusingitem.description

stopUsingItem(): ItemStack | undefined
swim

script_api.minecraft/server-gametest.simulatedplayer.swim.description

swim(): void
useItem

script_api.minecraft/server-gametest.simulatedplayer.useitem.description

useItem(itemStack: ItemStack): boolean
useItemInSlot

script_api.minecraft/server-gametest.simulatedplayer.useiteminslot.description

useItemInSlot(slot: int32): boolean
useItemInSlotOnBlock

script_api.minecraft/server-gametest.simulatedplayer.useiteminslotonblock.description

useItemInSlotOnBlock(slot: int32, blockLocation: Vector3, direction: Direction, faceLocation?: Vector3): boolean
useItemOnBlock

script_api.minecraft/server-gametest.simulatedplayer.useitemonblock.description

useItemOnBlock(itemStack: ItemStack, blockLocation: Vector3, direction: Direction, faceLocation?: Vector3): boolean