注册事件监听器¶
来源信息
- 原文仓库:github.com/EndstoneMC/endstone
- 许可说明:以原仓库或原站点公开许可声明为准。
Endstone提供了一个强大的事件系统,允许插件监听在服务器中发生的各种事件。让我们引导您注册一个简单的事件监听器。
添加事件处理器¶
假设您的插件想在玩家加入服务器时监听并向服务器上的所有人发送消息。
=== " Python"
``` python title="src/endstone_my_plugin/my_plugin.py" linenums="1" hl_lines="1-2 13-16"
from endstone import ColorFormat
from endstone.event import event_handler, PlayerJoinEvent
from endstone.plugin import Plugin
class MyPlugin(Plugin):
api_version = "0.11"
# ...
def on_enable(self) -> None:
self.logger.info("on_enable is called!")
@event_handler
def on_player_join(self, event: PlayerJoinEvent):
self.server.broadcast_message(ColorFormat.YELLOW + f"{event.player.name} has joined the server")
```
=== " C++"
``` c++ title="include/my_plugin.h" linenums="1" hl_lines="12-15"
#include <endstone/endstone.hpp>
class MyPlugin : public endstone::Plugin {
public:
// ...
void onEnable() override
{
getLogger().info("onEnable is called");
}
void onPlayerJoin(endstone::PlayerJoinEvent& event)
{
getServer().broadcastMessage(ColorFormat::Yellow + "{} has joined the server", event.getPlayer().getName());
}
};
```
注册监听器¶
现在,我们需要向Endstone事件系统注册我们的事件处理器。
=== " Python"
``` python title="src/endstone_my_plugin/my_plugin.py" linenums="1" hl_lines="12"
from endstone import ColorFormat
from endstone.event import event_handler, PlayerJoinEvent
from endstone.plugin import Plugin
class MyPlugin(Plugin):
api_version = "0.11"
# ...
def on_enable(self) -> None:
self.logger.info("on_enable is called!")
self.register_events(self)
@event_handler
def on_player_join(self, event: PlayerJoinEvent):
self.server.broadcast_message(ColorFormat.YELLOW + f"{event.player.name} has joined the server")
```
通过调用`self.register_events`,Endstone将查看作为参数传入的对象,并向事件系统注册所有带有`@event_handler`装饰器的处理器。
=== " C++"
``` c++ title="include/my_plugin.h" linenums="1" hl_lines="10"
#include <endstone/endstone.hpp>
class MyPlugin : public endstone::Plugin {
public:
// ...
void onEnable() override
{
getLogger().info("onEnable is called");
registerEvent(&MyPlugin::onPlayerJoin, *this);
}
void onPlayerJoin(endstone::PlayerJoinEvent& event)
{
getServer().broadcastMessage(ColorFormat::Yellow + "{} has joined the server", event.getPlayer().getName());
}
};
```
就是这样! 您的插件现在应该能够监听和处理玩家加入时的事件。记住,您可以添加任意多个方法来监听任何事件。