实体计数器¶
实体计数器(Entity Counter)用于统计目标数量,再按区间执行命令。常见用途是玩家数量门槛、怪物密度门槛、刷怪开关等。
初始化¶
BP/functions/wiki/scoreboard/players/tally_count.setup.mcfunction
scoreboard objectives add wiki:count dummy
计数主逻辑¶
BP/functions/wiki/scoreboard/players/tally_count.mcfunction
# 重置上一轮统计
scoreboard players set * wiki:count 0
# 统计示例
execute as @e[type=player] run scoreboard players add .Players.Alive wiki:count 1
execute as @e[type=creeper] run scoreboard players add .Creeper wiki:count 1
# 业务示例
execute if score .Players.Alive wiki:count matches 4.. run title @a actionbar 当前在线玩家不少于4人
execute if score .Creeper wiki:count matches ..3 run title @a actionbar 苦力怕数量不超过3个
性能建议
当记分项里分数持有者很多时,优先对固定分数持有者逐个set 0,而不是总用*全量重置。
函数目录示例¶
BPfunctionswikiscoreboardplayerstally_count.mcfunction
tick.json
在tick.json中把wiki/scoreboard/players/tally_count加入values即可每刻循环。