国际版命令清单
本页基于Microsoft Learn的CommandsReference目录整理国际版命令参考,覆盖2025-02-11版本文档中的82条命令,并补充了元数据收录的3条新增命令,合计85条。内容仅描述国际版默认命令集合,不将中国版模组SDK专有指令与旧版废弃语法作为默认结论。
范围说明
- 教育版专有命令(如
/ability、/immutableworld)未纳入本清单。 gametest等命令仍依赖实验性能力,版本迁移时应结合命令版本和目标版本更新日志复核。 - 命令名称、语法参数名和权限枚举保持官方英文原样,以降低跨版本比对歧义。
权限级别对照
| 官方枚举 | 中文说明 |
Game Directors | 游戏指导者 |
Admin | 管理员 |
Owner | 所有者 |
Host | 房主 |
Any | 任意玩家 |
命令分类
世界编辑
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/clearspawnpoint | Game Directors(游戏指导者) | 是 | /clearspawnpoint [player: target] | — | Removes the spawn point for a player. |
/clone | Game Directors(游戏指导者) | 是 | /clone <begin: x y z> <end: x y z> <destination: x y z> [maskMode: maskmode] [cloneMode: clonemode] | — | Clones a set of blocks from one region to another. |
/fill | Game Directors(游戏指导者) | 是 | /fill <from: x y z> <to: x y z> <tileName: Block> <blockStates: block_state_array> [oldBlockHandling: fillmode] | — | Fills all or parts of a region with a specific block. |
/place | Admin(管理员) | 是 | /place structure <structure: jigsawstructure> [pos: x y z] [ignoreStartHeight: Boolean] [keepJigsaws: Boolean] [includeEntities: Boolean] [liquidSettings: liquidsettings] | — | Places a jigsaw structure, feature, or feature rule in the world. |
/setblock | Game Directors(游戏指导者) | 是 | /setblock <position: x y z> <tileName: Block> <blockStates: block_state_array> [oldBlockHandling: setblockmode] | — | Changes a block to another block. |
/setworldspawn | Game Directors(游戏指导者) | 是 | /setworldspawn [spawnPoint: x y z] | — | Sets the location where new players or players who die will spawn in the world. |
/spawnpoint | Game Directors(游戏指导者) | 是 | /spawnpoint [player: target] [spawnPos: x y z] | — | Sets the spawn point for a player. |
/spreadplayers | Game Directors(游戏指导者) | 是 | /spreadplayers <x: rotation> <z: rotation> <spreadDistance: float> <maxRange: float> <victim: target> [maxHeight: rotation] | — | Teleports entities to random locations. |
/structure | Game Directors(游戏指导者) | 是 | /structure save <name: id> <from: x y z> <to: x y z> [includeEntities: Boolean] [includeBlocks: Boolean] | — | Saves or loads a structure in the world. |
实体管理
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/damage | Game Directors(游戏指导者) | 是 | /damage <target: target> <amount: int> [cause: damagecause] | — | Apply damage to the specified entities. |
/effect | Game Directors(游戏指导者) | 是 | /effect <player: target> <Mode: cleareffects> [effect: effect] | — | Add or clear status effects. |
/enchant | Game Directors(游戏指导者) | 是 | /enchant <player: target> <enchantmentName: enchant> [level: int] | — | Adds an enchantment to a player's selected item. |
/event | Game Directors(游戏指导者) | 是 | /event entity <target: target> <eventName: entityevents> | — | Triggers an event for the specified entity or entities. |
/kill | Game Directors(游戏指导者) | 是 | /kill [target: target] | — | Kills entities like players and mobs. |
/playanimation | Game Directors(游戏指导者) | 是 | /playanimation <entity: target> <animation: id> [next_state: id] [blend_out_time: float] [stop_expression: id] [controller: id] | — | Makes one or more entities play a one-off animation. |
/replaceitem | Game Directors(游戏指导者) | 是 | /replaceitem <block: replaceitemblock> <position: x y z> <slotType: blockequipmentslot> <slotId: int> <itemName: Item> [amount: int] [data: int] [components: json] | — | Replaces items in inventories. |
/ride | Game Directors(游戏指导者) | 是 | /ride <riders: target> <mode: ridemodestart> <ride: target> [teleportRules: teleportrules] [howToFill: filltype] | — | Makes entities ride other entities, stops entities from riding, makes rides evict their riders, or summons rides or riders. |
/summon | Game Directors(游戏指导者) | 是 | /summon <entityType: entitytype> [spawnPos: x y z] [yRot: rotation] [xRot: rotation] [spawnEvent: entityevents] [nameTag: id] | — | Summons an entity. |
/tag | Game Directors(游戏指导者) | 是 | /tag <entity: target> change <name: tagvalues> | — | Manages tags stored in entities. |
玩家
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/aimassist | Game Directors(游戏指导者) | 是 | /aimassist <players: target> set [x angle: float] [y angle: float] [max distance: float] [target mode: aimassisttargetmode] [preset id: id] | — | Enable Aim Assist |
/clear | Game Directors(游戏指导者) | 是 | /clear [player: target] [itemName: Item] [data: int] [maxCount: int] | — | Clears items from player inventory. |
/controlscheme | Game Directors(游戏指导者) | 是 | /controlscheme <players: target> <set: cameracontrolschemeset> <control scheme: controlscheme> | — | Sets or clears control schemes for the camera(s) of selected player(s). |
/gamemode | Game Directors(游戏指导者) | 是 | /gamemode <gameMode: gamemode> [player: target] | — | Sets a player's game mode. |
/give | Game Directors(游戏指导者) | 是 | /give <player: target> <itemName: Item> [amount: int] [data: int] [components: json] | — | Gives an item to a player. |
/hud | Game Directors(游戏指导者) | 是 | /hud <target: target> <visible: hudvisibility> [hud_element: hudelement] | — | Configures whether elements of the on-screen display (alternately known as the 'heads up display', or 'HUD') are visible on the screen. |
/inputpermission | Game Directors(游戏指导者) | 是 | /inputpermission <option: option_set> <targets: target> <permission: permission> <state: state> | — | Optionally enables or disables input permissions for a player. |
/teleport | Game Directors(游戏指导者) | 是 | /teleport <destination: x y z> [checkForBlocks: Boolean] | — | Teleports entities to specific locations. |
/worldbuilder | Game Directors(游戏指导者) | 是 | /worldbuilder | 可用别名/wb | Toggle World Builder status of caller. |
/xp | Game Directors(游戏指导者) | 是 | /xp <amount: int> [player: target] | — | Adds or removes player experience. |
相机
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/camera | Game Directors(游戏指导者) | 是 | /camera <players: target> attach_to_entity <entity: target> | — | Transforms the camera for the selected player(s) to a different perspective. |
/camerashake | Game Directors(游戏指导者) | 是 | /camerashake add <player: target> [intensity: float] [seconds: float] [shakeType: camerashaketype] | — | Applies shaking to the players' camera with specified intensity and duration. |
/takepicture | Game Directors(游戏指导者) | 是 | /takepicture <targetCamera: target> <targetPlayer: target> | — | Takes a photograph using a camera entity targeting a player. |
世界设置
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/changesetting | Owner(所有者) | 是 | /changesetting allowcheats <value: Boolean> | — | Changes a setting on the dedicated server while it's running. |
/daylock | Game Directors(游戏指导者) | 是 | /daylock [lock: Boolean] | — | Locks and unlocks the day-night cycle. |
/difficulty | Game Directors(游戏指导者) | 是 | /difficulty <difficulty: difficulty> | — | Sets the difficulty level (Peaceful, Easy, Normal, Hard) using difficulty enum or integer. |
/gamerule | Game Directors(游戏指导者) | 否 | /gamerule | — | Sets or queries a game rule value. |
/mobevent | Game Directors(游戏指导者) | 是 | /mobevent <event: mobevent> [value: Boolean] | — | Controls what mob events are allowed to run. |
/tickingarea | Game Directors(游戏指导者) | 是 | /tickingarea <mode: tickingareamodeadd> <from: x y z> <to: x y z> [name: id] [preload: Boolean] | — | Add, remove, or list ticking areas. |
/time | Game Directors(游戏指导者) | 是 | /time <mode: timemodeadd> <amount: int> | — | Changes or queries the world's game time. |
/toggledownfall | Game Directors(游戏指导者) | 是 | /toggledownfall | — | Toggles the weather. |
/weather | Game Directors(游戏指导者) | 是 | /weather <type: weathertype> [duration: int] | — | Sets the weather in the environment. |
聊天与通信
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/dialogue | Game Directors(游戏指导者) | 是 | /dialogue open <npc: target> <player: target> [sceneName: id] | — | Opens NPC dialogue for a player. |
/me | Any(任意玩家) | 否 | /me <message: message_root> | — | Displays a message about yourself. |
/say | Game Directors(游戏指导者) | 否 | /say <message: message_root> | — | Sends a message in the chat to other players. |
/tell | Any(任意玩家) | 否 | /tell <target: target> <message: message_root> | — | Sends a private message to one or more players. |
/tellraw | Game Directors(游戏指导者) | 否 | /tellraw <target: target> <raw json message: json> | — | Sends a JSON message to players. |
/title | Game Directors(游戏指导者) | 是 | /title <player: target> <clear: titleclear> | — | Controls the text and behavior for screen titles using plain text. |
/titleraw | Game Directors(游戏指导者) | 是 | /titleraw <player: target> <clear: titlerawclear> | — | Controls the text and behavior for screen titles using JSON messages. |
数据与逻辑
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/execute | Game Directors(游戏指导者) | 是 | /execute subcommand <origin: target> <chainedCommand: executechainedoption_0> | — | Executes a command on behalf of one or more entities. |
/function | Game Directors(游戏指导者) | 是 | /function <name: pathcommand> | — | Runs commands found in the corresponding function file. |
/schedule | Game Directors(游戏指导者) | 是 | /schedule delay add <function: pathcommand> <time: int> [DelayMode: delaymode] | — | Schedules an action to be executed once an area is loaded, or after a certain amount of time. |
/scoreboard | Game Directors(游戏指导者) | 是 | /scoreboard <category: scoreboardobjectivescategory> add <objective: scoreboardobjectives> <criteria: scoreboardcriteria> [displayName: id] | — | Tracks and displays scores for various objectives. |
/testfor | Game Directors(游戏指导者) | 是 | /testfor <victim: target> | — | Counts entities (players, mobs, items, etc.) matching specified conditions. |
/testforblock | Game Directors(游戏指导者) | 是 | /testforblock <position: x y z> <tileName: Block> [blockStates: block_state_array] | — | Tests whether a certain block is in a specific location. |
/testforblocks | Game Directors(游戏指导者) | 是 | /testforblocks <begin: x y z> <end: x y z> <destination: x y z> [mode: testforblocksmode] | — | Tests whether the blocks in two regions match. |
服务器与管理
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/allowlist | Owner(所有者) | 是 | /allowlist add <name: id> | — | Manages the server allowlist. |
/deop | Admin(管理员) | 否 | /deop <player: target> | — | Revokes operator status from a player. |
/kick | Game Directors(游戏指导者) | 否 | /kick <name: target> <reason: message_root> | — | Kicks a player from the server. |
/list | Any(任意玩家) | 否 | /list | — | Lists players on the server. |
/op | Admin(管理员) | 否 | /op <player: target> | — | Grants operator status to a player. |
/packstack | Any(任意玩家) | 否 | /packstack <stackType: stacktype> [verbose: verbose] [exclude-vanilla: exclude-vanilla] | — | Prints client or server pack stack to chat |
/permission | Owner(所有者) | 是 | /permission list | — | Reloads and applies permissions. |
/reload | Admin(管理员) | 是 | /reload [all: reload_all] | — | Reloads all function and script files from all behavior packs. |
/reloadconfig | Owner(所有者) | 是 | /reloadconfig | — | Reloads configuration files relating to variables, secrets, permissions, etc. |
/reloadpacketlimitconfig | Owner(所有者) | 是 | /reloadpacketlimitconfig | — | Reload packet limit config from file |
/save | Owner(所有者) | 是 | /save <mode: savemode> | — | Control or check how the game saves data to disk. |
/sendshowstoreoffer | Owner(所有者) | 是 | /sendshowstoreoffer <player: target> <redirectType: redirectlocation> <offerId: id> | 仅BDS可用 | Available on dedicated server only with administrator permissions. |
/setmaxplayers | Host(房主) | 是 | /setmaxplayers <maxPlayers: int> | — | Sets the maximum number of players for this game session. |
/stop | Owner(所有者) | 是 | /stop | — | Stops the server. |
/transfer | Owner(所有者) | 是 | /transfer <pfidOrMSA: id> <server: id> [port: int] | — | Transfers a player to another server. |
/wsserver | Admin(管理员) | 是 | /wsserver <serverUri: rawtext> | — | Attempts to connect to the websocket server on the provided URL. |
脚本
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/gametest | Game Directors(游戏指导者) | 是 | /gametest <mode: gametestmoderunthis> | 需要实验性脚本API | [Requires the Beta APIs experiment]. |
/script | Admin(管理员) | 是 | /script <mode: scriptdebugmodedebugger> <action: scriptdebuggerlisten> <port: int> | — | Debugging options for script within Minecraft. |
/scriptevent | Game Directors(游戏指导者) | 是 | /scriptevent <messageId: id> <message: message_root> | — | Causes an event to fire within script with the specified message ID and payload. |
声音与视觉
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/fog | Game Directors(游戏指导者) | 是 | /fog <victim: target> <mode: add> <fogId: id> <userProvidedId: id> | — | Add or remove fog settings file. |
/music | Game Directors(游戏指导者) | 是 | /music queue <trackName: id> [volume: float] [fadeSeconds: float] [repeatMode: musicrepeatmode] | — | Allows you to control playing music tracks. |
/particle | Game Directors(游戏指导者) | 是 | /particle <effect: id> [position: x y z] | — | Creates a particle emitter |
/playsound | Game Directors(游戏指导者) | 是 | /playsound <sound: id> [player: target] [position: x y z] [volume: float] [pitch: float] [minimumVolume: float] | — | Plays a sound. |
/stopsound | Game Directors(游戏指导者) | 是 | /stopsound <player: target> [sound: id] | — | Stops a sound. |
战利品与配方
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/loot | Game Directors(游戏指导者) | 是 | /loot <target: targetspawn> <position: x y z> <source: sourceloot> <loot_table: id> [<tool>\|mainhand\|offhand: tool] | — | Drops the given loot table into the specified inventory or into the world. |
/recipe | Game Directors(游戏指导者) | 是 | /recipe <give: give> <player: target> <recipe: unlockablerecipevalues> | — | Supports unlocking of built-in (vanilla) recipes that a particular player can craft with. |
帮助
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/help | Any(任意玩家) | 否 | /help [command: commandname] | — | Running /help in the chat by itself will list every command you can run. |
其他
| 命令 | 权限级别 | 需要作弊 | 首条语法 | 备注 | 官方说明 |
/locate | Game Directors(游戏指导者) | 是 | /locate <subcommand: locatesubcommandstructure> <structure: structurefeature> [useNewChunksOnly: Boolean] | — | Finds the nearest specified biome or structure if it exists in the current dimension. |
/project | Game Directors(游戏指导者) | 否 | /project <subcommand: subcommandexport> <exportType: exporttypes> | 编辑器相关命令 | This command contains additional tools for managing an Editor project. |
/resourceuri | Game Directors(游戏指导者) | 是 | /resourceuri clear | — | Sets or clears server resource pack URIs. |